Seven Things Librarians Can Do to Appeal to the Gamer Generation

presented by Beth Gallaway, Metrowest, at the SEMLS Technology Showcase
December 13, 2005

7 Things PowerPoint Presentation

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Evaluation for Seven Things Librarians Can Do to Meet the Needs of Gamers (please complete an evaluation if you access any of the materials on this page)

Seven Things Libraries Can do to Appeal to the Gamer Generation (TM)

  1. Use games to do readers advisory
  2. Be a strategy guide
  3. Embrace your inner technogeek
  4. Be flexible
  5. Plan change
  6. Immerse yourself in pop culture …especially video game culture
  7. Try some games!

1. USE GAMES TO DO READER’S ADVISORY

INSTEAD OF:

ASK:

TIP: If you do not recognize the titles mentioned, say, “Tell me more… is it a sports game, a role playing game, a strategy game…?”

NOTE: These are representative titles only. All good Reader’s Advisory Transactions are Reference Interviews, and the book/author suggestions are just that – merely suggestions!

GAMES: Elder Scrolls: Oblivion, Everquest, Runescape, World of Warcraft, Dark Age of Camelot, Ultima
TYPE: Roleplaying, MMORPGs
SUGGEST: Epic fantasy, historical war, Authurian legend, possibly mature fractured fairy tales
AUTHORS: T.A. Barron, Peter Beagle, Charles DeLint, Robert Jordan, C.S. Lewis, Garth Nix, Christopher Paolini, Philip Pullman, J.R.R. Tolkein…
TITLES: Bradley, Marion Zimmer. The Mists of Avalon. Del Rey, 1982
Knaak Richard & Jae-Hwan Kim. Dragon Hunt (Warcraft: The Sunwell Chronicles #1). Tokypop, 2005.
Jordan, Sherryl. The Hunting of the Last Dragon. Eos, 2003.
Price, Susan. The Sterkarm Handshake. Eos, 2003
Salvatore, R.A. Forgotten Realms. Wizards of the Coast.
Weis, Margaret & Tracy Hickham. DragonLance. Wizards of the Coast.

GAMES: Civilization, Caesar, Age of Empires, Oregon Trail, Counterstrike, America’s Army
TYPE: historical and military simulations
SUGGEST: ancient history, biographies, historical fiction, mythology
AUTHORS: Gary Blackwood, Peter Dickinson, Adele Geras, Clarence McLaren, Donna Jo Napoli, Julius Lester, Ann Rinaldi, Rosemary Sutcliff…
TITLES: McCaffrey, Anne. Black Horses for the King. Del Rey, 1998.
Van Loon, Hendrick Willem. The Story of Mankind. 1922

GAMES: Madden Football, NBA Street, Need for Speed, Tiger Woods, Golf, WWF
TYPE: sports games
SUGGEST: sports, adventure, biographies
AUTHORS: Matt Christopher, Chris Crutcher, Thomas Dygard, Will Hobbs, Jeff Savage, Rich Wallace…
TITLES: Best American Sports Writing. Houghton Mifflin. (annual)
Bissinger, H.G. Friday Night Lights. De Capo Press, 2000.
Krakauer, Jon. Into Thin Air. Anchor, 1998

GAMES: Myst, Tetris, Bejeweled, Where in the World is Carmen San Diego?
TYPE: strategy & puzzle games, sudoko, feng shui, astrology, supernatural, trivia
SUGGEST: mystery, thrillers, travel, puzzle books
AUTHORS: Dan Brown, Michael Crichton, William E. Coles, E.L. Konigsburg, Carol Plum-Ucci, Vivian Vande Velde…
TITLES: Baillett, Blue. Chasing Vermeer. Scholastic, 2005.
Levitt, Steven & Stephen Dubner. Freakonomics. Morrow/Harper, 2005.
Mezrich, Ben. Bringing Down the House. Free Press, 2003.
Miller, Rand et al. The Myst Reader. Hyperion, 2004.
Raskin, Ellen. The Westing Game. Puffin, 1997.

GAMES: Doom, Quake, Halo
TYPE: first person shooters (FPS)
SUGGEST: military fiction, horror, apocalyptic fiction, science fiction
AUTHORS: Tom Clancy, Collier brothers, Bernard Cornwall, John Marsden, Harry Mazer…
TITLES: McCaffrey, Anne. Black Horses for the King. Del Rey, 1998.
Perry, S.D. Resident Evil series. Pocket Books
Efaw, Amy. Battle Dress. Harper, 2003

GAMES: The Sims, the Urbz
TYPE: social simulations
SUGGEST: titles featuring sociology, dysfunction, and relationships. Romance. Architecture!
AUTHORS: Douglas Coupland, Mel Glenn, M.E. Kerr, Cecily von Zeigesar, , Walter Dean Myers…
TITLES: Lubar, David. Flip. Starscape, 2004.
Weaver, Will. Claws. Harper, 2004.

GAMES: Katamari Damacy, Final Fantasy, Dragonball Z, Pokemon, Dance Dance Revolution
TYPE: Japanese games
SUGGEST: Manga, Japanese culture, graphic novels, drawing books, anime films
AUTHORS: Rumiko Takahashi, Osamu Tezuka, CLAMP, Akira Toriyama …
TITLES: Knaak Richard & Jae-Hwan Kim. Dragon Hunt. (Warcraft: The Sunwell Chronicles #1). Tokypop, 2005.
Simons, Rikki. Reality Check! Tokyopop, 2003.
Toriyama, Akira. DragonBall/DragonBall Z. Viz, 2000-

GAMES: Spider-Man, Fantastic Four, City of Heroes
TYPE: Superhero games
SUGGEST: comic books, graphic novels, biographies, mythology
AUTHORS: T.A. Barron, Brian Michael Bendis, Christopher Golden, Stan Lee, oss Whedon …
TITLES: Campbell, Joseph. Hero with a Thousand Faces. Pantheon, 1949.
Chabon, Michael. Kavalier & Clay.
Raphael, Jordan and Tom Spurgeon. Stan Lee and the Rise and Fall of the American Comic Book. Chicago Review Press, Inc. 2003.
The Ultimate Spider-Man, edited by Stan Lee. Berkley Books, 1994.

GAMES: Black & White, Star Wars: Knights of the Old Republic, Sims
TYPE: “God” games
SUGGEST: Problem novels focusing on ethical dilemmas, philosophy, spirituality
AUTHORS: Beth Goobie. Janet Tashjian, Scott Westerfeld…
TITLES: Orca Soundings series
Hautman, Pete. Godless. Books for Young Readers, 2004.
Keizer, Garret. God of Beer. HarperCollins, 2002.
Tashjian, Janet. The Gospel According to Larry. Henry Holt, 2001.
Vizinni, Ned. Be More Chill.
Westerfeld, Scott. So Yesterday. Razorbill, 2004.

GAMES: Lemonade Stand, Roller Coaster Tycoon, Eve Online
TYPE: Business simulations
SUGGEST: Company history, financial planning, biographies of business leaders
AUTHORS: Donald Trump, Martha Stewart,
TITLES: Hoffer Gittell, Jody. The Southwest Airlines Way : Using the power of relationships to achieve high performance. McGraw-Hill, 2003.
Kushner, David. Masters of Doom: How two guys created an empire and transformed pop culture. Random House, 2003.
Lewis, Sydney. Help Wanted : Tales from the first job front. New Press, 2000.
Ortega, Bob. In Sam we Trust: The untold story of Sam Walton and how Wal-Mart is Devouring America. Times Business Books, 1998.
Silvey, Anita (editor). Help Wanted : Short stories about young people working . Little, Brown, 1997.

10 YOUNG ADULT NOVELS WITH GAMING PLOTS
Bloor, Edward. Crusader. Scholastic, 2001.
15-year old Roberta struggles to separate truth from virtual reality when she works in her uncle’s failing arcade at the mall in this blend of murder mystery and mall rat culture.

Card, Orson Scott. Ender’s Game. Starscape, 2002 (reprint).
Set in a future where children are trained for military battle using video games, Ender rises above his peers to become a commander of a virtual army.

Horowitz, Anthony. Eagle Strike. Philomel Books, 2004.
After a chance encounter with assassin Yassen Gregorovich, teenage spy Alex Rider investigates pop star Damian Cray, whose new video game venture hides sinister motives involving Air Force One, nuclear missiles, and the drug trade.

Lubar, David. Wizards of the Game. Philomel Books, 2003.
Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fundraiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.

Skurzynski, Gloria. The Virtual War. Simon& Schuster, 1997.
In a future world where global contamination has necessitated limited human contact, three young people with unique genetically engineered abilities are teamed up to wage a war in virtual reality.

Tangherlini, Arne. Leo@fergusrules.com. Leapfrog Press, 1999.
Leonora, a teenager of mixed ancestry, begins to spend most of her time in a virtual reality program but is lured into computer-generated danger when a boy she likes disappears.

Vande Velde, Vivian. Heir Apparent. Magic Carpet Books, 2004.
A young woman gets trapped in a flawed virtual reality game that will kill her if she doesn’t beat it soon.

Vande Velde, Vivian. User Unfriendly. Magic Carpet Books, 2001.
Arvin Rizalli, his mother, and six of his friends pirate a computer-generated, interactive video game that plugs right into the players' brains.

Werlin, Nancy. Locked Inside. Delacorte Press, 2000.
When Marnie is kidnapped by a crazed fan of her late mother's, an Internet gaming friend comes to the rescue in this mystery/thriller.

Wieler, Diana. Ran Van series. Ran Van the Defender, Ran Van Magic Nation, Ran Van: Worthy Opponent. Groundwood Books, 1993-1997. Rhan Van uses his success at video games under the name "RanVan" to see himself as a modern knight and to cope with life with his grandmother and as an outsider at his Vancouver high school, with his anger, and with girls.

NONFICTION
Compton, Shanna. Gamers: Writers, Artists and Programmers on the Pleasures of Pixels. Soft Skull Press, 2004.

DeMaria, Russel & Johnny L. Wilson. High Score! The Illustrated History of Electronic Games. McGraw, 2003.

Weiss, D. B. Lucky Wander Boy. Penguin, 2003.

Official Prima Strategy Guide series. Prima. http://www.primagames.com/

Advanced Dungeons & Dragons Player’s Handbook
. Wizards of the Coast, 2003.

Moursund, Beth. Magic: The Gathering: Official Strategy Guide. Thunder’s Mouth Press, 1997

GAMING MAGAZINES
Computer Gaming World
Dragon
Electronic Gaming Monthly
Game Informer
Game Pro
Nintendo Power
Official X-Box
PC Gamer
Play
Playstation & PS2
Tips & Tricks

FOR LIBRARIANS
Beck, John C. & Mitchell Wade. Got Game? How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave MacMillian, 2004.

Howe, Neil. Millenials Rising: The Next Great Generation. Vintage, 2000.

Jenkins, Henry III and Justine Cassell. From Barbie to Mortal Kombat: Gender and Computer Games. MIT Press, 2000.

Johnson, Steven. Everything Bad is Good For You: How today's pop culture is actually making us smarter. Putnam, 2005.

Katz, John. Geeks: How Two Lost Boys Rode the Internet Out of Idaho. Broadway, 2001.

Prensky, Marc. Don't Bother Me Mom, I'm Learning! How computer and video games are preparing your kids for 21st century success and how you cna help! Paragon House, 2006.

Tapscott, Don. Growing Up Digital: The Rise of the Net Generation. McGraw Hill, 1999.

2. BE A STRATEGY GUIDE

3. EMBRACE YOUR INNER TECHNOGEEK

4. BE FLEXIBLE

5. PLAN CHANGE

6. IMMERSE YOURSELF IN POP CULTURE

Not ready to try gaming yet?

7. TRY SOME GAMES!

BEJEWELED
Go to http://www.shockwave.com/sw/content/bejeweled2
Click "Play Now"
Goal: Rotate pieces up to down to line up at least 3 in a row

BOB THE BLOB
Go to http://www.addictinggames.com/blobbob.html
Goal: Rescue Bob the Blob! Use arrow keys to navigate.

CHICKTIONARY
Go to http://www.shockwave.com/sw/content/chicktionary
Click "Play Now"
Goal: Set a goal for a minimum number of words to create from the scrambled letters

NEOPETS
Go to http://www.neopets.com and click “Create a NeoPet”
Goal: Keep your Neopet fed, watered, groomed, and happy.

PENGUIN BASEBALL
Go to http://fury.com/mirror/penguin.html
Goal: Hit the penguin with the bat. Click to raise club; penguin will dive; click to swing club

RUNESCAPE
Go to http://www.runescape.com
Goal: Create a character and try the tutorial

SET GAME
Go to http://www.setgame.com and click “Daily Puzzle”
Goal: Locate 6 sets of three from the 16 cells by selecting cells to create a set

DOWNLOADS

CABOODLE
Go to http://www.caboodlegame.com and download free trial; install game
Goal: Match patterns to eliminate stacks before the screen fills.

DINER DASH
Go to http://www.shockwave.com/sw/content/dinerdash and download free trial; install game
Goal: Keep the customers happy - direct waitress Flo through the restaurant to complete tasks.

SECOND LIFE
Go to http://secondlife.com
Register for a FREE basic account
Download and install the game
Goal: Have fun...

SNOOD
Go to http://www.snood.com and download free trial; install game
Goal: Eliminate snoods before rows drop by connecting like snoods that are alike. Aim & shoot!

OTHER GAMING SITES

APPLECORE
BONUS
CITYCAFE
FUNBRAIN
GAIAM
GIRLS GO TECH
GIRL TECH GAMES CAFÉ
PLAYFIRST
POGO
QUEEN BEE GAMES
J OTTO SEIBOLD
SHOCKWAVE

Evaluation for Seven Things Librarians Can Do to Meet the Needs of Gamers (please complete an evaluation if you access any of the materials on this page)